Quark is a 2-4 player casual card game where you have to predict what your opponent would do. Everyone starts out with the same hand where you have 4 different colors. Every turn certain colors will beat other colors. Every turn the cycle resets so 1 turn a certain color can seem weak while another turn it’s far more reliable.
SCREENSHOTS

DESIGN
This project came fort from an interest in balanced gameplay I’ve researched games that are very strict when it comes to balance genres like fighting and MOBA games. I’ve noticed that most of these games have a rock paper scissor core in their design. For example in fighting games attack beats grab, grab beats shield and shield beats attack. I thought it would be interesting to use these mechanics and implement them in a card game.
want to know more about the designs that I made then follow the link to my paper here (dutch only)



