Force Fighters

“Place your cards right and outwith your opponent”

Click here for the Rulebook of Force Fighters

Click here for the video tutorial of Force Fighters

field

Force Fighter is a TCG card game based on games like MTG, Yu-Gi-Oh, Hearthstone, etc. with a unique twist that every card has a certain attack range. Based on where you lay your cards on the field. depending on where you play your cards your attack range and power can change for more info check out the rulebook above.

MY INPUT

This project came forth from the idea of a chest based card game all assets and choices for this game were made by me. But I couldn’t have done it without the feedback of all my playtesters.

DESIGN

I started as simple as possible with this project before I made effects I need to know if the core design is enjoyable and works.

V1      V2

Version 1                                  Version 2

The first design I had for the card was to complicate because it had too many stats most people got confused So I decided to remove some features to make the card more understandable and during the playtest I noticed that people understand the game real fast.

card explaining

Once the core seemed stable I started to experiment more with the cards almost every single card gains a certain ability.

I decided to make 3 different types of decks that use 3 different playstyles the first 1 I came up with was Red.

Red cards

An aggressive and protective playstyle in one. Protect the weaker cards and let them grow stronger so they can fight themself. This deck is very aggressive and plays very fast. Most cards have abilities that can help them in combat or deal more damage in a very straight forward deck.

Orange Deck

yellow cards

Overwhelm your opponent with massive board control. Spawn your board full of cards that help each other by giving other card buffs and movement. No place is safe for your opponent.

Purple Deck

Purple Cards

Sacrificing smaller cards for more aggressive cards and board control. powerful effects can be activated when cards are sacrificed. You decide which cards will be sacrificed giving you an edge about the fate of your cards.

leader switch

To enhance different kinds of playstyles I decided to make leader cards for every typing these cards help the player understand the playstyle a bit more and also have a comeback mechanic build into them. Once you reach a certain amount of health you can flip these cards over and they become more powerful.

Spirit

Like most TCG card games you have a currency that you need to pay to summon your cards. But Since a problem in my design was that the winner keeps winning I decided to use the spirit as a comeback mechanic. Whenever a card on your field gets destroyed you can change 1 empty spirit to the same color as that card you can use these colored spirits to summon stronger cards from your hand.

playtests

Playtesting is important for a TCG card game. you have 100 cards that need to be tested. I decided to keep playtest mainly at game stores because the players there are more advanced and have more experience with this type of game.

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